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Section 8

 
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Scherzo





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PostPosted: Tue Sep 22, 2009 6:23 pm    Post subject: Section 8 Reply with quote

Has anyone checked out this game? I haven't had a chance yet but the word I'm hearing (mostly at Tactical Gamer) is that it's very Tribes-like.
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Firestormm
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PostPosted: Thu Sep 24, 2009 4:00 pm    Post subject: Reply with quote

Never heard of it, guess I'll check it out.
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Scherzo





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PostPosted: Mon Sep 28, 2009 8:59 am    Post subject: Reply with quote

No Linux dedicated server, so I'm skipping this one. Too bad.

http://forums.timegate.com/showthread.php?t=15260
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deadhead
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PostPosted: Mon Sep 28, 2009 11:00 am    Post subject: Reply with quote

lame! When will these developers get with the program? Mad

Its not like it would be that difficult if they would start out with that goal in mind... they wouldn't need a separate code tree.
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Scherzo





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PostPosted: Mon Sep 28, 2009 1:19 pm    Post subject: Reply with quote

Indeed. Check out this cross-platform 3D library that fafhrd is dabbling with:

http://www.ogre3d.org/

And for a dedicated server, you don't need rendering code. You need collision detection and a reasonable library to abstract things like networking and maybe concurrency. Boost can do the latter. (I'm integrating it now into an app where I carefully walled off the OS-dependent stuff in a small set of classes. Boost is considered a testing ground for stuff that might enter the next C++ standard.)
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Firestormm
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PostPosted: Mon Sep 28, 2009 3:02 pm    Post subject: Reply with quote

Sorry to hear you passing on Section 8 Scratch I'm finding it pretty cool. The jet pack are short duration best for jumping up on buildings or over objects to gun down the enemy hiding there, they also add another dimension to reduce your dammage taken (move left, right and up). I'm still working on the training missions and the instant action bot maps to get a feel for the keys and options it's been a while since I played a FPS, but oh baby Multi-player PvP soon. I haven't tried any vehicles but read they were difficult to operate but so was the Shrike in T2. The heavy tank has 4 positions all have guns, once I master driving that puppy look out. The game isn't overly complicated kinda like tribes was so it's been quick to pick up. There are really only 16 keys plus maps and chat keys so it's pretty straight foward.

Well if you change your mind see you on the battlefield I'll keep you posted on how it plays in real PvP.

FiireStormm
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Scherzo





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PostPosted: Mon Sep 28, 2009 4:03 pm    Post subject: Reply with quote

The game was designed for Xbox, and with MS backing, it's no surprise they're hostile to a Linux server. As it's targeted at a console, they have to simplify the controls.
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deadhead
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PostPosted: Mon Sep 28, 2009 4:32 pm    Post subject: Reply with quote

I didn't know about the MS backing part... Its as if a shade has been lifted and now I can see! Wink
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Firestormm
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PostPosted: Mon Sep 28, 2009 4:41 pm    Post subject: Reply with quote

I'm superised MS hasn't put out a version of Linux considering they built a company based on another open source OS with there MS-DOS. I remember I useed GW-DOS until MS-DOS came out.

Targeted for XBox or not I like the simplified controls. There are actually 37 different keys including chat, maps & misc.

The game does allow for hosting a server either a LAN or and Internet server, however, I know less that nothing about hosting on a Linux server.

Scratch please don't try to explain the conversion to a Linux server, you might as well explain it to your trash can it would understand it better than me.

Fiirestormm
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Scherzo





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PostPosted: Mon Sep 28, 2009 8:10 pm    Post subject: Reply with quote

Firestormm wrote:
I'm superised MS hasn't put out a version of Linux considering they built a company based on another open source OS with there MS-DOS.


MS-DOS was most certainly not open source. It's always been a closed source product. Perhaps you meant easily-cloned. There have been several work-alike competitors, but they didn't share the same code base.

http://en.wikipedia.org/wiki/MS-DOS

Getting a program written specifically for one OS to work on another is like getting an engine designed for one car to work in the chassis of a completely different brand. With enough cutting and welding you can make it work, but the result won't be pretty. But it's a lot easier to get an engine to work in two different cars if you design it that way from the start.
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Firestormm
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PostPosted: Tue Sep 29, 2009 2:46 pm    Post subject: Reply with quote

Yep your right Scratch in July 1981, Microsoft bought all rights to the DOS from Seattle Computer, and the name MS-DOS was adopted. Shortly afterward, IBM announced the Personal Computer, using as its operating system what was essentially Seattle Computer's 86-DOS 1.14. Microsoft has been continuously improving the DOS, providing version 1.24 to IBM (as IBM's version 1.1) with MS-DOS version 1.25 as the general release to all MS-DOS customers in March 1982. version 2.0, released in February 1983, had been announced with IBM's new XT computer.

But I do specifically remember back in the 80s using a version called GW-DOS I could be wrong.

Believe it or not but back in the early 80s I was the first one in the laboratory to request a IBM PC it took me 3 years to get one, little did I know I was opening the flood gates.

Fiirestormm
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Scherzo





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PostPosted: Wed Sep 30, 2009 8:00 am    Post subject: Reply with quote

That was about the time I was one of the "elite" with a Commodore Amiga, looking down at all the poor PC people who didn't realize what crap they owned. Wink (Commodore was worse at marketing the Amiga than IBM was at OS/2, so it never had a chance against Big Blue and the many hungry clone makers.)
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eeyore





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PostPosted: Wed Oct 28, 2009 4:09 pm    Post subject: amiga Reply with quote

I loved my Amiga 500. My favorite thing was when the PC owners would say: "Your computer can do that?"
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